Keiko Neary

GRDS 256
Flores

There will be questions on this website. There will also be, believe it or not, answers.
Question one... How would you describe your design aesthetic?
I try to change up my style now and then, but my default vibe is definitely clean,
geometric, and simplistic. Sometimes it is a bit more chaotic and abstract,
but I usually end up at my default clean compositions.
Question two... What objects inspire your aesthetic?
My aesthetic is often inspired by album covers and posters that I see in the
wild. I also love photography, so I try to take note of interesting compositions in
photographs. Sometimes I'll use adobe capture to extract a unique shape
from an image and use it digitally in a design project.
Question three... What was your earliest design memory?
I was always making things as a child, whether it was a house out of big boxes,
ID cards for imaginary games, or dioramas for my toys. The most design-centric things
I made were little "inventions" sculpted from clay and sold to family members for maybe
fifty cents. I would also sell school field day team merch I painted, as well as
carefully assembled paper airplanes with names, styles, and designs.
Question four... How do you define “Interaction Design”?
When I think of interaction design, my first thought is the art of creating an online
interface that functions properly. However, I know that this field of design extends far
beyond an online sphere. Interaction design can be anything from a website
to a museum exhibit, a map, or another kind of physical space.
Question five... What are the differences between designing for say, a print product, and a digital product?
Firstly, due to the nature of color, the settings used should be different (CMYK
for a print product, RGB for a digital product). Another facet to consider is that content
in digital spaces can be navigated differently. Users can scroll, zoom, click, etc depending
on the product. However, printed products are often more static. In addition to (presumably)
not being interactive, they should be legible from greater distances. Digital products
have this consideration less, because it is assumed thatusers will already be
close to the screen they are interacting with (laptop, phone, TV).
Question six... When was the last time you saw digital design in the world that surprised you?
Recently, I have been really into german hiphop and techno. There was this one album
cover I saw that had a behind-the-scenes of how it was made, and it blew my mind. They used
clay to sculpt a detailed body, 3D rendering to place the musician's face on the body, digital editing
to color everything, and even painted other pieces of clay before rendering them into the digital
design. Animations were created for spotify, merch and even an action figure were made for
sale, and there were just so many facets of this project than I expected. These multimedia
projects remind me that graphic design is so much more than most people realize.
Question seven... What does “UX and UI” mean to you (if anything)?
I dont know all too much about the technical skills that are needed in these fields, but
I do know that it generally consists of design for interactive digital products. Emphasis
is placed on the user experience (UX) with focuses on accessibility, efficiency,
and ease of use. This profession interests me as a supplemental skill.
Question eight... What are you most interested in learning in this class?
What we have started to learn already has me excited! I feel like I have always seen
coding as such a foreign thing that I could never get into, despite my interest in it. being
able to create a website from the ground up is such a valuable skill, and I look
forward to becoming more confident in coding as well as UX/UI.
And there you have all the requirements for this assignment. If you haven't already, try hovering over the letters in my name. Or else. Ok bye